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Turn 21. I killed the gorgon. I went blind. Ermor removed from game.

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Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Empty Turn 21. I killed the gorgon. I went blind. Ermor removed from game.

Post  namad Tue Jul 28, 2009 7:43 pm

Turn 21. I killed the gorgon. I went blind (the blind sc isn't that bad because i can strip his items and get 6rp a turn forever from him). There is a very small army in 320 so i assume atul won in 329?

pangaea retook his fort and my slingers died

the one mage i lost was a sage and i lost 1giant and 106slingers the enemy lost more than me in this one... but i routed and he keeps the fort... my giants and sc barely had anytime to do anything at all because of how badly my slingers bit it... damn i should've scripted them to retreat... stupid me... retreat them all... move em back later for wall damage...

Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Turn2110


pythium is now assaulting me from the east, shinyuma is swinging around to assault me from the south, and pythium is bordering my capital in the north, and pangaea may or may not be able to beat me in the east... but the gorgon is dead at least!!! and my sc routed afterwards because blind he couldn't kill barbarians... so no magic duel related death so i can transfer the items..

i am totally broke now my income is down even further (i failed to retake that one gold mine..) I can afford only one adon this turn and nothing else (except maybe a scout)


i still think i can possibly handle pangaea all i really lost was slingers and all he's recruiting is barbarians he just has many many many times more money than me... i'll attempt to retake the goldmine south of my capital this turn... (really losing slingers and him losing barbarians.. it was no big deal... i'm only upset because i felt like the walls were nearly down)

Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Ashdod28


the pythium army has like 50elite calavry and 12astral mages in communion... the shinyuma army i didn't see this turn... the barbarians don't have much mage support.

forging another dhammer this turn... i have another dhammer to send out this turn.. drp already has two.. maybe i should send atul one?


if drp or baalz want to look over my .trn to make suggestions/help me think/get intelligence reports they can send me their emails or post them here... i will now email thedemon and atul because in the past sometimes they've been curious and helped

namad


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Post  lingchih Tue Jul 28, 2009 8:25 pm

So long guys, and good luck.

I killed most of C'tis troops in the storming, but in the end it came down to a battle of skelly spammers, and he had more than I did.

lingchih


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Post  atul Wed Jul 29, 2009 7:03 am

I took Jotunheim's capital. He managed to get neighbouring province with sneaking troops so not a total success (especially since I just managed to auspex two air sites from there, apparently even good ones as Jotun's gem count went up even when losing his capital, grumble). Attacking Jotunheim at 42.

My pretender got attacked by a Horror, but it didn't hit him so horror mark level is hopefully still in manageable levels. After discussion with namad, cloud trapezing him to 302. There's a big communion army from Pythium, just hoping my Grip of Winter manages to do some damage to mages in the back too.

Forging 2 brands and 2 shields of gleaming gold, so I'm in the raiding business next turn too, yay.

Attacking Caelum into 40 too.

Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Kuva_211

atul


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Post  TheDemon Wed Jul 29, 2009 9:12 pm

Well a pretty bad turn for me. A little seeking arrow spam messed up my attack on Machaka, I lost half my army, and I'm not sure I would have won regardless.

I have a 2nd harbinger now that I'm going to use for battlefield enchantments. Gear for him would be nice but isn't necessary (fire brand, rainbow armor, horror helm). A pair of Messenger Boots or Birch Boots would be great for my first Harbinger.

On the positive side I dropped on an Arco army of 136, killed half of it, and didn't die to its 10-mage communion group. Maybe I can do the same to the larger army.

Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. I2kmk0

If any of you have insights as to where Arco's army is headed next, I'd love to hear them. I don't want to fight him in the swamp, and so far he's only been concerned with reclaiming territory. So I'm going to raid this turn, and hopefully be able to place myself in his way next turn.

TheDemon


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Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Empty let me know if anyone sees some tactically important low-pd 0troop provinces... i can use arouse hunger

Post  namad Wed Jul 29, 2009 9:20 pm

Let me know if anyone sees some tactically important low-pd 0troop provinces... i can use arouse hunger... i can't really use it against any of my own enemies because i'm surrounded on all sides by large armies and high pd... but i can cast this spell once or twice per turn and it's a decent deal if it works and helps someone.

namad


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Post  TheDemon Thu Jul 30, 2009 5:13 am

If I could get word on if or when I am getting gear, it would greatly help me plan the next few turns.
For the record, what I'm looking for is:
1 set of: Fire Brand, any shield (I can forge myself), Horror Helm, Rainbow Armor, Luck Pendant
either: Boots of the Messenger or Birch Boots (2x is even better)
even less critical: Amulet of MR


None of this is critical in any way, I can use my 2nd harbinger equally well as mage support, and the first one has just enough reinvig as-is. If I'm not getting gear, that's how I'll use them. But if I am getting gear, my strategy shifts to one that depends on premature routs and cutting retreats and calling in friendly thug strikes, which is a quite a lot different. And since I'm lab-dependent, not just with equipment, but also gatewaying around my troops, I need to know these things in advance so I can get everyone in position.

TheDemon


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Post  atul Thu Jul 30, 2009 7:46 am

TheDemon, I'm forging you a fire brand this turn, sending it next.

If needed, I can forge/send a luck pendant and a shield of gleaming gold too. Luck pendant costs only RPs, shield goes out of my thug equipment quota (low on gems as we all).

I don't have access to nature stuff.

On a more general note, I'm participating in the local yearly RPG/boardgame/larp/wargame convention on next weekend. It's close to my home so I'm able to do my turns but communication will be intermittent. So, next turn's info and requests might be short.

atul


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Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Empty orders

Post  namad Thu Jul 30, 2009 8:51 am

sending dhammer to atul
forging dhammer for whomever
forging thedemon a horror helm, forging myself a luck pendant
finishing alt5
attacking, 277, 281, 317
leaving defenseless: 254, 284, 305

Turn 21. I killed the gorgon.  I went blind.  Ermor removed from game. Ashdod29


Last edited by namad on Thu Jul 30, 2009 8:59 am; edited 1 time in total

namad


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Post  DrPraetor Thu Jul 30, 2009 8:57 am

Attacking 193

Preparing to fight massive Agartha army in 224? We'll see how that goes, I have a mighty communion which is a good start. If he has darkness up I'm toast, though.

Gathering army in 209 to attack 205 next turn? Hopefully I don't hit a counterstrike from Baalz/Eriu.

Making a SoGG, rainbow armour and birch boots, some ice brands and a master matrix. Sorry, TheDemon, can't make you a fire brand.

Serious need for more fire, earth, nature to keep forging.

DrPraetor


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