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Turn 2 Thread

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Post  TheDemon Fri Apr 03, 2009 12:33 am

Send me astral gems if you have spare this turn, I need 6 total next turn for summon yazatas. The plan was to alchemize but if I can alch as little as possible that would be swell.

Nothing really to report. No attacks this turn for me. I'm sending Niefel 100 gold.

On the score graphs:
Lanka - awake rainbow
Vanheim, TC - awake pretender of some sort
Ermor - bad luck this turn
no turn 1 attacks on the noob side

Lanka will be dangerous when the NAP expires. He'd be a good guy to kill quickly.

We left off the turn 1 thread with a discussion on sites. I think the evo site closest is the one in 10, which should be reachable for helheim, although I don't know what the garrison is like.

The 50% ench site is pretty firmly in the noob's territory unfortunately.

TheDemon


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Turn 2 Thread Empty mercs this turn

Post  TheDemon Fri Apr 03, 2009 12:44 am

The Armored Fist of God
1 Inquisitor
25 Pikeneers
200 gold

No one hired The Fishermen. I'm actually surprised. The Armored Fist aren't bad, but I think they're expensive. The gold would be better off funneled to Niefel IMO.

TheDemon


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Post  lingchih Fri Apr 03, 2009 1:06 am

Prophet is going out to take a prov this turn. Also, summoning my first Jarl this turn. We are one a good track, but I still need money guys. I will probably not be able to summon a Jarl next turn without at least 100 gold donated.

lingchih


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Post  Ironhawk Fri Apr 03, 2009 2:02 am

I'm sending out two indy cappers this turn. Probing a third province with my prophet. Province 10 is on the other side of some barbarians so it might take me a while to get there. But the next team out of my capital is heading generally that direction so I will see what I can do.

I also sent 100gp to Niefel. QM if you need the $$$ for your giants instead, just say so.

Ironhawk


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Post  atul Fri Apr 03, 2009 2:13 am

I can't see my turn yet, still at work. And my girlfriend's parents are coming over for the weekend so I probably won't be that much online.

Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.

atul


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Post  TheDemon Fri Apr 03, 2009 3:28 am

atul wrote:I can't see my turn yet, still at work. And my girlfriend's parents are coming over for the weekend so I probably won't be that much online.

Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.

Well, when I said no one hired them, I meant no one hired them and they disappeared.

TheDemon


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Post  atul Fri Apr 03, 2009 3:47 am

TheDemon wrote:
atul wrote:I can't see my turn yet, still at work. And my girlfriend's parents are coming over for the weekend so I probably won't be that much online.

Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.

Well, when I said no one hired them, I meant no one hired them and they disappeared.
ah. Well in that case some giants get tribute.

...usually those mercs stay for a while, but guess they were busy this time...

atul


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Post  atul Fri Apr 03, 2009 7:27 am

Hm.

#61 is filled with trolls so it appears I'm sending the first expansionist army down the river to #30. Wyrm is taking the first grasslands in #11 so I'm pretty south-bound.

It seems I'm bordering Bear, Deer and Wolf tribes? Anyone remember which of those did NOT require temple for their shaman?

atul


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Post  TheDemon Fri Apr 03, 2009 8:02 am

I think Lion Tribe is the only non-sacred

TheDemon


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Post  quantum_mechani Fri Apr 03, 2009 9:29 am

I should be able to afford my first Melquart next turn, I'll let you know if I have a shortfall later.

quantum_mechani


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Post  atul Fri Apr 03, 2009 1:39 pm

TheDemon wrote:I think Lion Tribe is the only non-sacred
Ah, just my luck.

...at least the wolf guys have a shot at D1. Niefel can probably handle a second temple near his cap, right?

atul


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Post  lingchih Fri Apr 03, 2009 7:48 pm

I've got Dom6, and an active prophet. I should be fine. Build away. You're not that near my cap, anyway.

Oh, I'm hitting 65 this turn, btw, Summerlands. No conflict, right Atul?

lingchih


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Post  atul Fri Apr 03, 2009 11:51 pm

lingchih wrote:Oh, I'm hitting 65 this turn, btw, Summerlands. No conflict, right Atul?
No. Just take everything on north coast, I'd just like one tribal province for the N mages. #67 would be nice for it's Wolf tribe there.

atul


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