Turn 2 Thread
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Turn 2 Thread
Send me astral gems if you have spare this turn, I need 6 total next turn for summon yazatas. The plan was to alchemize but if I can alch as little as possible that would be swell.
Nothing really to report. No attacks this turn for me. I'm sending Niefel 100 gold.
On the score graphs:
Lanka - awake rainbow
Vanheim, TC - awake pretender of some sort
Ermor - bad luck this turn
no turn 1 attacks on the noob side
Lanka will be dangerous when the NAP expires. He'd be a good guy to kill quickly.
We left off the turn 1 thread with a discussion on sites. I think the evo site closest is the one in 10, which should be reachable for helheim, although I don't know what the garrison is like.
The 50% ench site is pretty firmly in the noob's territory unfortunately.
Nothing really to report. No attacks this turn for me. I'm sending Niefel 100 gold.
On the score graphs:
Lanka - awake rainbow
Vanheim, TC - awake pretender of some sort
Ermor - bad luck this turn
no turn 1 attacks on the noob side
Lanka will be dangerous when the NAP expires. He'd be a good guy to kill quickly.
We left off the turn 1 thread with a discussion on sites. I think the evo site closest is the one in 10, which should be reachable for helheim, although I don't know what the garrison is like.
The 50% ench site is pretty firmly in the noob's territory unfortunately.
TheDemon
mercs this turn
The Armored Fist of God
1 Inquisitor
25 Pikeneers
200 gold
No one hired The Fishermen. I'm actually surprised. The Armored Fist aren't bad, but I think they're expensive. The gold would be better off funneled to Niefel IMO.
1 Inquisitor
25 Pikeneers
200 gold
No one hired The Fishermen. I'm actually surprised. The Armored Fist aren't bad, but I think they're expensive. The gold would be better off funneled to Niefel IMO.
TheDemon
Re: Turn 2 Thread
Prophet is going out to take a prov this turn. Also, summoning my first Jarl this turn. We are one a good track, but I still need money guys. I will probably not be able to summon a Jarl next turn without at least 100 gold donated.
lingchih
Re: Turn 2 Thread
I'm sending out two indy cappers this turn. Probing a third province with my prophet. Province 10 is on the other side of some barbarians so it might take me a while to get there. But the next team out of my capital is heading generally that direction so I will see what I can do.
I also sent 100gp to Niefel. QM if you need the $$$ for your giants instead, just say so.
I also sent 100gp to Niefel. QM if you need the $$$ for your giants instead, just say so.
Ironhawk
Re: Turn 2 Thread
I can't see my turn yet, still at work. And my girlfriend's parents are coming over for the weekend so I probably won't be that much online.
Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.
Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.
atul
Re: Turn 2 Thread
atul wrote:I can't see my turn yet, still at work. And my girlfriend's parents are coming over for the weekend so I probably won't be that much online.
Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.
Well, when I said no one hired them, I meant no one hired them and they disappeared.
TheDemon
Re: Turn 2 Thread
ah. Well in that case some giants get tribute.TheDemon wrote:atul wrote:I can't see my turn yet, still at work. And my girlfriend's parents are coming over for the weekend so I probably won't be that much online.
Anyway, of QM needs money I should have some extra, if not I'll try to take the fishermen just to get my third expansion group online a turn early. Or depends on my neighbours, really.
Well, when I said no one hired them, I meant no one hired them and they disappeared.
...usually those mercs stay for a while, but guess they were busy this time...
atul
Re: Turn 2 Thread
Hm.
#61 is filled with trolls so it appears I'm sending the first expansionist army down the river to #30. Wyrm is taking the first grasslands in #11 so I'm pretty south-bound.
It seems I'm bordering Bear, Deer and Wolf tribes? Anyone remember which of those did NOT require temple for their shaman?
#61 is filled with trolls so it appears I'm sending the first expansionist army down the river to #30. Wyrm is taking the first grasslands in #11 so I'm pretty south-bound.
It seems I'm bordering Bear, Deer and Wolf tribes? Anyone remember which of those did NOT require temple for their shaman?
atul
Re: Turn 2 Thread
I should be able to afford my first Melquart next turn, I'll let you know if I have a shortfall later.
quantum_mechani
Re: Turn 2 Thread
Ah, just my luck.TheDemon wrote:I think Lion Tribe is the only non-sacred
...at least the wolf guys have a shot at D1. Niefel can probably handle a second temple near his cap, right?
atul
Re: Turn 2 Thread
I've got Dom6, and an active prophet. I should be fine. Build away. You're not that near my cap, anyway.
Oh, I'm hitting 65 this turn, btw, Summerlands. No conflict, right Atul?
Oh, I'm hitting 65 this turn, btw, Summerlands. No conflict, right Atul?
lingchih
Re: Turn 2 Thread
No. Just take everything on north coast, I'd just like one tribal province for the N mages. #67 would be nice for it's Wolf tribe there.lingchih wrote:Oh, I'm hitting 65 this turn, btw, Summerlands. No conflict, right Atul?
atul
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